🎨 Module 07: Design Patterns¶
Design patterns are reusable solutions to common software design problems. They help you communicate ideas clearly, avoid reinventing the wheel, and build systems that are easier to change and extend.
Estimated Time: 10-12 hours
Prerequisites: Module 04 (OOP Concepts), Module 06 (Software Design)
Level: ⭐⭐⭐⭐ Advanced
📚 Topics Covered¶
| # | Topic | Description | Key Concepts |
|---|---|---|---|
| 01 | Creational Patterns | How objects are created and configured | singleton, factory, builder |
| 02 | Structural Patterns | How parts are composed into larger structures | adapter, decorator, facade |
| 03 | Behavioral Patterns | How objects communicate and share responsibilities | observer, strategy, command |
🎯 Learning Goals¶
By the end of this module, you should be able to:
- Explain when and why to use design patterns.
- Choose a suitable pattern for a given design problem.
- Identify common patterns in real-world code.
- Implement basic versions of creational, structural, and behavioral patterns.
📂 Module Structure¶
07_design_patterns/
├── README.md
├── 01_creational/
│ ├── README.md
│ ├── examples.py
│ ├── exercises.py
│ └── quiz.md
├── 02_structural/
│ ├── README.md
│ ├── examples.py
│ ├── exercises.py
│ └── quiz.md
└── 03_behavioral/
├── README.md
├── examples.py
├── exercises.py
└── quiz.md
Ready to begin? Start with 01_creational!