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🎨 Module 07: Design Patterns

Design patterns are reusable solutions to common software design problems. They help you communicate ideas clearly, avoid reinventing the wheel, and build systems that are easier to change and extend.

Estimated Time: 10-12 hours
Prerequisites: Module 04 (OOP Concepts), Module 06 (Software Design)
Level: ⭐⭐⭐⭐ Advanced


📚 Topics Covered

# Topic Description Key Concepts
01 Creational Patterns How objects are created and configured singleton, factory, builder
02 Structural Patterns How parts are composed into larger structures adapter, decorator, facade
03 Behavioral Patterns How objects communicate and share responsibilities observer, strategy, command

🎯 Learning Goals

By the end of this module, you should be able to:

  • Explain when and why to use design patterns.
  • Choose a suitable pattern for a given design problem.
  • Identify common patterns in real-world code.
  • Implement basic versions of creational, structural, and behavioral patterns.

📂 Module Structure

07_design_patterns/
├── README.md
├── 01_creational/
│   ├── README.md
│   ├── examples.py
│   ├── exercises.py
│   └── quiz.md
├── 02_structural/
│   ├── README.md
│   ├── examples.py
│   ├── exercises.py
│   └── quiz.md
└── 03_behavioral/
    ├── README.md
    ├── examples.py
    ├── exercises.py
    └── quiz.md

Ready to begin? Start with 01_creational!