🎱 Module 04: OOP Concepts¶
Object-Oriented Programming (OOP) is a programming paradigm that organizes code into "objects" that contain data and behavior. This module covers the core pillars of OOP and advanced design principles.
📂 Topics Covered¶
- Classes and Objects
- The blueprint (Class) and the instance (Object).
-
Attributes (
__init__) and Methods. - Hiding internal state.
- Public, Protected (
_), and Private (__) members. -
Getters, Setters, and Property Decorators.
- Creating hierarchies (Parent -> Child).
-
super()and method overriding. - "Many forms".
- Duck Typing.
-
Operator Overloading (Magic Methods).
- Hiding implementation details.
-
Abstract Base Classes (ABCs) and Interfaces.
- "Has-A" vs "Is-A" relationships.
-
Why you should favor composition.
- Single Responsibility Principle (SRP)
- Open/Closed Principle (OCP)
- Liskov Substitution Principle (LSP)
- Interface Segregation Principle (ISP)
- Dependency Inversion Principle (DIP)
🧠Prerequisites¶
- Module 01 (Foundations)
- Module 02 (Data Structures)
🚀 Learning Goals¶
By the end of this module, you should be able to: - Design classes that model real-world entities. - Protect your data using encapsulation. - Reuse code effectively using inheritance and composition. - Write flexible code using polymorphism and abstraction. - Apply industry-standard design principles (SOLID).